使用Kellgren-Lawence分级系统在放射线照片中评估放射性骨关节炎的严重程度评估放射科医生的表现,是放射学家的表现。根据Kellgren-Lawence分级系统,开发一种自动化的基于深度学习的算法,该算法使用膝盖X光片的后侧(PA)和侧面(LAT)视图来评估膝关节骨关节炎的严重程度。我们使用了来自多中心骨关节炎研究的2802名患者的9739例检查的数据集(大多数)。该数据集分为2040名患者的训练集,259例患者的验证和503例患者的测试组。一种新型的基于深度学习的方法用于评估膝关节OA分为两个步骤:(1)图像中膝关节的定位,(2)根据KL分级系统进行分类。我们的方法同时使用PA和LAT视图作为模型的输入。将算法生成的分数与整个测试集的最多数据集中提供的等级以及我们机构中5位放射科医生提供的成绩进行了比较。与大多数数据集中提供的评分相比,该模型在整个测试集上获得了71.90%的多级准确性。该组的二次加权KAPPA系数为0.9066。我们机构的所有放射科医生对研究的平均二次加权Kappa为0.748。我们机构的算法和放射科医生之间的平均二次加权Kappa为0.769。所提出的模型表明,KL分类与MSK放射科医生的等效性,但显然可重复性。我们的模型还与我们机构的放射科医生同意与放射科医生相同的程度。该算法可用于提供膝关节炎严重程度的可重复评估。
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A step-search sequential quadratic programming method is proposed for solving nonlinear equality constrained stochastic optimization problems. It is assumed that constraint function values and derivatives are available, but only stochastic approximations of the objective function and its associated derivatives can be computed via inexact probabilistic zeroth- and first-order oracles. Under reasonable assumptions, a high-probability bound on the iteration complexity of the algorithm to approximate first-order stationarity is derived. Numerical results on standard nonlinear optimization test problems illustrate the advantages and limitations of our proposed method.
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Optimal Power Flow (OPF) is a very traditional research area within the power systems field that seeks for the optimal operation point of electric power plants, and which needs to be solved every few minutes in real-world scenarios. However, due to the nonconvexities that arise in power generation systems, there is not yet a fast, robust solution technique for the full Alternating Current Optimal Power Flow (ACOPF). In the last decades, power grids have evolved into a typical dynamic, non-linear and large-scale control system, known as the power system, so searching for better and faster ACOPF solutions is becoming crucial. Appearance of Graph Neural Networks (GNN) has allowed the natural use of Machine Learning (ML) algorithms on graph data, such as power networks. On the other hand, Deep Reinforcement Learning (DRL) is known for its powerful capability to solve complex decision-making problems. Although solutions that use these two methods separately are beginning to appear in the literature, none has yet combined the advantages of both. We propose a novel architecture based on the Proximal Policy Optimization algorithm with Graph Neural Networks to solve the Optimal Power Flow. The objective is to design an architecture that learns how to solve the optimization problem and that is at the same time able to generalize to unseen scenarios. We compare our solution with the DCOPF in terms of cost after having trained our DRL agent on IEEE 30 bus system and then computing the OPF on that base network with topology changes
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In this paper, we present a modular methodology that combines state-of-the-art methods in (stochastic) machine learning with traditional methods in rule learning to provide efficient and scalable algorithms for the classification of vast data sets, while remaining explainable. Apart from evaluating our approach on the common large scale data sets MNIST, Fashion-MNIST and IMDB, we present novel results on explainable classifications of dental bills. The latter case study stems from an industrial collaboration with Allianz Private Krankenversicherungs-Aktiengesellschaft which is an insurance company offering diverse services in Germany.
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Network models are an essential block of modern networks. For example, they are widely used in network planning and optimization. However, as networks increase in scale and complexity, some models present limitations, such as the assumption of markovian traffic in queuing theory models, or the high computational cost of network simulators. Recent advances in machine learning, such as Graph Neural Networks (GNN), are enabling a new generation of network models that are data-driven and can learn complex non-linear behaviors. In this paper, we present RouteNet-Fermi, a custom GNN model that shares the same goals as queuing theory, while being considerably more accurate in the presence of realistic traffic models. The proposed model predicts accurately the delay, jitter, and loss in networks. We have tested RouteNet-Fermi in networks of increasing size (up to 300 nodes), including samples with mixed traffic profiles -- e.g., with complex non-markovian models -- and arbitrary routing and queue scheduling configurations. Our experimental results show that RouteNet-Fermi achieves similar accuracy as computationally-expensive packet-level simulators and it is able to accurately scale to large networks. For example, the model produces delay estimates with a mean relative error of 6.24% when applied to a test dataset with 1,000 samples, including network topologies one order of magnitude larger than those seen during training.
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Our earlier research built a virtual shake robot in simulation to study the dynamics of precariously balanced rocks (PBR), which are negative indicators of earthquakes in nature. The simulation studies need validation through physical experiments. For this purpose, we developed Shakebot, a low-cost (under $2,000), open-source shake table to validate simulations of PBR dynamics and facilitate other ground motion experiments. The Shakebot is a custom one-dimensional prismatic robotic system with perception and motion software developed using the Robot Operating System (ROS). We adapted affordable and high-accuracy components from 3D printers, particularly a closed-loop stepper motor for actuation and a toothed belt for transmission. The stepper motor enables the bed to reach a maximum horizontal acceleration of 11.8 m/s^2 (1.2 g), and velocity of 0.5 m/s, when loaded with a 2 kg scale-model PBR. The perception system of the Shakebot consists of an accelerometer and a high frame-rate camera. By fusing camera-based displacements with acceleration measurements, the Shakebot is able to carry out accurate bed velocity estimation. The ROS-based perception and motion software simplifies the transition of code from our previous virtual shake robot to the physical Shakebot. The reuse of the control programs ensures that the implemented ground motions are consistent for both the simulation and physical experiments, which is critical to validate our simulation experiments.
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Transformers have been essential to pretraining success in NLP. Other architectures have been used, but require attention layers to match benchmark accuracy. This work explores pretraining without attention. We test recently developed routing layers based on state-space models (SSM) and model architectures based on multiplicative gating. Used together these modeling choices have a large impact on pretraining accuracy. Empirically the proposed Bidirectional Gated SSM (BiGS) replicates BERT pretraining results without attention and can be extended to long-form pretraining of 4096 tokens without approximation.
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Machine learning models have been found to learn shortcuts -- unintended decision rules that are unable to generalize -- undermining models' reliability. Previous works address this problem under the tenuous assumption that only a single shortcut exists in the training data. Real-world images are rife with multiple visual cues from background to texture. Key to advancing the reliability of vision systems is understanding whether existing methods can overcome multiple shortcuts or struggle in a Whac-A-Mole game, i.e., where mitigating one shortcut amplifies reliance on others. To address this shortcoming, we propose two benchmarks: 1) UrbanCars, a dataset with precisely controlled spurious cues, and 2) ImageNet-W, an evaluation set based on ImageNet for watermark, a shortcut we discovered affects nearly every modern vision model. Along with texture and background, ImageNet-W allows us to study multiple shortcuts emerging from training on natural images. We find computer vision models, including large foundation models -- regardless of training set, architecture, and supervision -- struggle when multiple shortcuts are present. Even methods explicitly designed to combat shortcuts struggle in a Whac-A-Mole dilemma. To tackle this challenge, we propose Last Layer Ensemble, a simple-yet-effective method to mitigate multiple shortcuts without Whac-A-Mole behavior. Our results surface multi-shortcut mitigation as an overlooked challenge critical to advancing the reliability of vision systems. The datasets and code are released: https://github.com/facebookresearch/Whac-A-Mole.git.
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Efficient ObjectGoal navigation (ObjectNav) in novel environments requires an understanding of the spatial and semantic regularities in environment layouts. In this work, we present a straightforward method for learning these regularities by predicting the locations of unobserved objects from incomplete semantic maps. Our method differs from previous prediction-based navigation methods, such as frontier potential prediction or egocentric map completion, by directly predicting unseen targets while leveraging the global context from all previously explored areas. Our prediction model is lightweight and can be trained in a supervised manner using a relatively small amount of passively collected data. Once trained, the model can be incorporated into a modular pipeline for ObjectNav without the need for any reinforcement learning. We validate the effectiveness of our method on the HM3D and MP3D ObjectNav datasets. We find that it achieves the state-of-the-art on both datasets, despite not using any additional data for training.
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We present a method that accelerates reconstruction of 3D scenes and objects, aiming to enable instant reconstruction on edge devices such as mobile phones and AR/VR headsets. While recent works have accelerated scene reconstruction training to minute/second-level on high-end GPUs, there is still a large gap to the goal of instant training on edge devices which is yet highly desired in many emerging applications such as immersive AR/VR. To this end, this work aims to further accelerate training by leveraging geometry priors of the target scene. Our method proposes strategies to alleviate the noise of the imperfect geometry priors to accelerate the training speed on top of the highly optimized Instant-NGP. On the NeRF Synthetic dataset, our work uses half of the training iterations to reach an average test PSNR of >30.
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